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Single click interfering with double click. How can resolve this?


Single click interfering with double click. How can resolve this?

By : user2955190
Date : November 22 2020, 10:38 AM
I wish this helpful for you I figured out my problem. Here's the fix is below. I had to remove the redundancy of the click and dblclick methods inside the solution above.
code :
        var DELAY = 700,
        clicks = 0,
        timer = null;

        $('#PGrid').delegate('tbody>tr','click', function (e) {
            clicks++; //count clicks

            if (clicks === 1) {
                timer = setTimeout(function () {

                        SearchPSelected();

                    clicks = 0; //after action performed, reset counter
                }, DELAY);
            } else {
                clearTimeout(timer); //prevent single-click action

                    SearchSelected();
                    GotoNextView();

                clicks = 0; //after action performed, reset counter
            }
        });


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How to dynamically click a button again once it is clicked (treat a single click as a double click) JavaScript

How to dynamically click a button again once it is clicked (treat a single click as a double click) JavaScript


By : Dhanu k
Date : March 29 2020, 07:55 AM
I hope this helps you . How would I dynamically click a button again once it is clicked once by the user? , maybe something like this is what you're looking for
HTML
code :
<input type='button' value='Click me once, and I will click twice!' onClick='clickclick();' />
function clickclick(){
    alert("click");
    reclick();
}    
function reclick(){
    alert("reclick");
}
 document.getElementById("btn").onclick();
Close menu on overlay click requires double click instead of single click

Close menu on overlay click requires double click instead of single click


By : sakina verma
Date : March 29 2020, 07:55 AM
Does that help I believe the problem here is that the class open is still on toggleMenu after the overlay is clicked.
Therefore, if you were to click open menu after closing, the click event would remove the open class from toggleMenu, resulting in the else part of the if statement being executed (which is to close the menu).
button is getting hide only double click of the label not in single click. i want it in single click

button is getting hide only double click of the label not in single click. i want it in single click


By : nadesan
Date : March 29 2020, 07:55 AM
wish help you to fix your issue While your question does not mention anything about the GetBuildServerConfigData function, if it is just the hiding that you need to accomplish you can do that like so:
code :
 <label id="LabelApplications" ng-init="showButton = true" class="Applications" style="" data-ng-click="GetBuildServerConfigData()" ng-show="showButton">application name</label>
//Controller code
$scope.GetBuildServerConfigData = function() {
  //ajax call (presumably)
  //.then(function(response) {
 $scope.showButton = false;
  //});
}
var app = angular.module("testApp", []);
app.controller("testCtrl", function($scope) {
  $scope.GetBuildServerConfigData = function() {
    $scope.showButton = false;
  }
});
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.23/angular.min.js"></script>
<div ng-app="testApp" ng-controller="testCtrl">
  <label id="LabelApplications" ng-init="showButton = true" class="Applications" style="" data-ng-click="GetBuildServerConfigData()" ng-show="showButton">application name</label>
</div>
UNITY - How to perform a different action for Long click and a single click/double click?

UNITY - How to perform a different action for Long click and a single click/double click?


By : kincajou
Date : March 29 2020, 07:55 AM
around this issue For a long click, you just need to measure the amount to time passed since the first click. Here is an example:
code :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class LongClick : MonoBehaviour
{
    public float ClickDuration = 2;
    public UnityEvent OnLongClick;

    bool clicking = false;
    float totalDownTime = 0;


    // Update is called once per frame
    void Update()
    {
        // Detect the first click
        if (Input.GetMouseButtonDown(0))
        {
            totalDownTime = 0;
            clicking = true;
        }

        // If a first click detected, and still clicking,
        // measure the total click time, and fire an event
        // if we exceed the duration specified
        if (clicking && Input.GetMouseButton(0))
        {
            totalDownTime += Time.deltaTime;

            if (totalDownTime >= ClickDuration)
            {
                Debug.Log("Long click");
                clicking = false;
                OnLongClick.Invoke();
            }
        }

        // If a first click detected, and we release before the
        // duraction, do nothing, just cancel the click
        if (clicking && Input.GetMouseButtonUp(0))
        {
            clicking = false;
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class DoubleClick : MonoBehaviour
{
    public float DoubleClickInterval = 0.5f;
    public UnityEvent OnDoubleClick;

    float secondClickTimeout = -1;

    void Update()
    {

        if (Input.GetMouseButtonDown(0))
        {
            if (secondClickTimeout < 0)
            {
                // This is the first click, calculate the timeout
                secondClickTimeout = Time.time + DoubleClickInterval;
            }
            else
            {
                // This is the second click, is it within the interval 
                if (Time.time < secondClickTimeout)
                {
                    Debug.Log("Double click!");

                    // Invoke the event
                    OnDoubleClick.Invoke();

                    // Reset the timeout
                    secondClickTimeout = -1;
                }
            }

        }

        // If we wait too long for a second click, just cancel the double click
        if (secondClickTimeout > 0 && Time.time >= secondClickTimeout)
        {
            secondClickTimeout = -1;
        }

    }
}
Intercept single or double mouse click - only execute double click code on double click

Intercept single or double mouse click - only execute double click code on double click


By : Viagero Solitario
Date : March 29 2020, 07:55 AM
To fix this issue No, that's pretty much impossible unless you have a time machine. And it doesn't really even make sense once you understand how Windows distinguishes double-clicks from single-clicks.
It turns out that Raymond Chen (a developer on the Windows Shell team) explains exactly that in a blog entry titled "Logical consequences of the way Windows converts single-clicks into double-clicks".
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