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Going through all occurences of class on slider change


Going through all occurences of class on slider change

By : Jooyoung Jeong
Date : November 22 2020, 10:38 AM
around this issue I am trying to change the colors of a div's text as a slider moves. I got it working so that the first number will change. However, I need this to happen on many div's. I am currently trying to use .each() but I am not getting the results I want. The second div, and the rest of them, just change to whatever color the first div is. Here is a JSFiddle that shows you guys what I have so far. The numbers in the div's should be 'red' if they are greater than the slider value and 'green' if they are less than the slider value. They seem to be changing based on the value of the first div. , Use $(this) and define num inside $('.value').each();
code :
$('.value').each(function(){
    var str = $(this).text();
    var num = parseFloat(str, 10);
    if (newValue >= num) {
        $(this).removeClass('bully').addClass('normal');
    } else {
        $(this).removeClass('normal').addClass('bully');
    }
});


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loop through jstree to search for all occurences of a node id and then change the class of those nodes

loop through jstree to search for all occurences of a node id and then change the class of those nodes


By : user3728403
Date : March 29 2020, 07:55 AM
Does that help When you use the # id selector it will only return the first element. Adding sub_id to a name or class attribute should help you with your problem. As i mentioned in the comment, the id attribute should be unique on the page.
You will also want to remove the :eq(1) from your selector if you want to apply the class to all matching elements and not just the second. :eq accepts a 0 based index.
code :
$j("your-element[name='"+sub_id+"' ins").attr("class","jstree-icon2");
How to Add Class to Bootstrap Thumbnails on Slider Change

How to Add Class to Bootstrap Thumbnails on Slider Change


By : ddolddoli2010
Date : March 29 2020, 07:55 AM
seems to work fine You can change the on slide function to do that (added the 2 bottom lines):
code :
   // When the carousel slides, auto update the text
    $('#myCarousel').on('slid', function (e) {
            var id = $('.item.active').data('slide-number');
            $('#carousel-text').html($('#slide-content-'+id).html());
        $('#slider-thumbs > div > ul > li > a').removeClass('highlight');
        $('#carousel-selector-'+id).addClass('highlight');
    });
   $('#carousel-selector-0').addClass('highlight');
slider value to change the duration of spin using DoubleAnimation class

slider value to change the duration of spin using DoubleAnimation class


By : user2669865
Date : March 29 2020, 07:55 AM
To fix the issue you can do Changing the Duration is not enough. How fast the animation is controlled by the inner AnimationClock. This clock is initialized just once after you call BeginAnimation(). So you have to update the inner AnimationClock by using ApplyAnimationClock() method.
Also note that you should also set the From property to the currently animated value, so that when changing the Slider's Value, the Angle will be animated smoothly (without restarting from 0):
code :
//The ValueChanged handler for your Slider
private void slider_ValueChanged(object sender, 
                                 RoutedPropertyChangedEventArgs e){
   da.Duration = new Duration(TimeSpan.FromMilliseconds(yourSlider.Value));
   da.From = rt.Angle;
   rt.ApplyAnimationClock(RotateTransform.AngleProperty, da.CreateClock());
}
da.By = 360;
Kivy - Slider Class value change on another screen

Kivy - Slider Class value change on another screen


By : user3424221
Date : March 29 2020, 07:55 AM
hop of those help? You can pass values through underlying ScreenManager. A working example:
code :
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen

kv = '''
<NewGameScreen>:
    name: 'newgame'
    BoxLayout:
        orientation: 'vertical'

        Slider:
            id: s1
            min: 1
            max: 16
            step: 1
            value: 1
            on_value: 
                root.manager.get_screen('options').label.text = str(self.value)
        Button:
            text: 'Options'
            on_press: 
                root.manager.transition.direction = 'left'
                root.manager.current = 'options'

<OptionScreen>:
    label: label
    name: 'options'
    orientation: 'vertical'
    BoxLayout:
        Button:
            text: 'Go back'
            on_press: 
                root.manager.transition.direction = 'right'
                root.manager.current = 'newgame'

        Label:
            id: label
            text: '1'

'''
Builder.load_string(kv)

class NewGameScreen(Screen):
    pass

class OptionScreen(Screen):
    pass

class TestApp(App):
    def build(self):
        sm = ScreenManager()
        sm.add_widget(NewGameScreen())
        sm.add_widget(OptionScreen())
        return sm

if __name__ == '__main__':
    TestApp().run()
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.button import Button
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import ObjectProperty

kv = '''
#:import Label kivy.uix.label.Label
<NewGameScreen>:
    name: 'newgame'
    slider: slider
    BoxLayout:
        orientation: 'vertical'

        Slider:
            id: slider
            min: 1
            max: 16
            step: 1
            value: 1
            on_value: root.update_buttons()

        Button:
            text: 'Options'
            on_press: 
                root.manager.transition.direction = 'left'
                root.manager.current = 'options'

<OptionScreen>:
    layout: layout
    name: 'options'
    BoxLayout:
        Button:
            text: 'Go back'
            on_press: 
                root.manager.transition.direction = 'right'
                root.manager.current = 'newgame'
        BoxLayout:
            orientation: 'vertical'
            id:layout
            Button:
                text: "1"

'''
Builder.load_string(kv)

class NewGameScreen(Screen):
    slider = ObjectProperty(None)
    def update_buttons(self, *args):
        layout = self.manager.get_screen('options').layout
        layout.clear_widgets()
        for i in range(int(self.slider.value)):
            layout.add_widget(Button(text=str(i+1))) 


class OptionScreen(Screen):
    layout = ObjectProperty(None)


class TestApp(App):
    def build(self):
        sm = ScreenManager()
        sm.add_widget(NewGameScreen())
        sm.add_widget(OptionScreen())
        return sm

if __name__ == '__main__':
    TestApp().run()
Add class to header on slider change

Add class to header on slider change


By : Mauri
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , The 'init' event will execute only once. In addition to what you are currently doing, you need to execute the same logic each time the slide is changed (only for the new slide). For example:
code :
 $('.fade-carousel').on('beforeChange', function(event, slick, currentSlide, nextSlide) {
     if ($('.slide-container:eq('+nextSlide+') > div').hasClass('intro-bg')) {
         $('#header').addClass('transparent-header')
     } else {
         $('#header').removeClass('transparent-header');
     }
 });
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