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VS2013 and Unicode literals give warnings


VS2013 and Unicode literals give warnings

By : user2954962
Date : November 22 2020, 10:33 AM
will be helpful for those in need There's only one way I can repro this, saving the text to a file encoded in utf8 without a BOM. The compiler will guess at the system default codepage and trip over the double bytes in the utf8 codes produced by the accented characters.
In VS, use File + Save As, click on the arrow on the Save button and select "Save with Encoding". Pick "Unicode (UTF-8 with signature) - Codepage 65001" from the list.
code :


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VS2013: How to disable warnings for included header files outside of the project

VS2013: How to disable warnings for included header files outside of the project


By : Samuel Tremblay
Date : March 29 2020, 07:55 AM
wish help you to fix your issue In my project I include a header file provided by an external library. With /W3 everything compiles without warnings. However, I want my project to compile cleanly with /W4. That's no problem for my code, but the external header spits out a ton of warnings. I know that I can do something like this:
code :
#pragma warning(push, 3)
// include here
#pragma warning(pop)
Build warnings after migrating from VS2010 to VS2013

Build warnings after migrating from VS2010 to VS2013


By : jinzai
Date : March 29 2020, 07:55 AM
I wish this helpful for you I think I figured it out based on this post. Adding a line in the compilation section of web.config for Microsoft.VisualBasic prevents the build warnings.
code :
<compilation debug="true" strict="false" explicit="true" targetFramework="4.0" batch="false">
  <assemblies>
    .
    .
    .
    <add assembly="Microsoft.VisualBasic, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
  </assemblies>
</compilation>
Combining ES6 unicode literals with ES6 template literals

Combining ES6 unicode literals with ES6 template literals


By : sanjana gowda
Date : March 29 2020, 07:55 AM
hop of those help? You would need to use String.fromCodePoint(), which accepts a number and returns a character.
You can't do it with literals because... well... it's not a literal anymore. Literals can't be produced as the result of a procedure, they need to be written as literals.
Unicode: string literals and character literals

Unicode: string literals and character literals


By : Jhonatan Nascimento
Date : March 29 2020, 07:55 AM
Hope that helps I am trying to understand how I should combine u8"" and "\uxxxx" syntax to get a UTF-8 encoded string. Can I use the latter inside of the former? Should I? How about "\x"? , According to section 2.3 (Character sets) of the C++ spec:
D Unicode string literals: can't print specific Unicode character

D Unicode string literals: can't print specific Unicode character


By : user2106844
Date : March 29 2020, 07:55 AM
hop of those help? I confirmed it works on my Windows box, so gonna type this up as an answer now.
In the source code, if you copy/paste the characters directly, make sure your editor is saving it in utf8 encoding. The D compiler insists on it, so if it gives a compile error about a utf thing, that's probably why. I have never used c:b but an old answer on the web said edit->encodings... it is a setting somewhere in the editor regardless.
code :
import core.sys.windows.windows;
import std.stdio;

void main() {
    SetConsoleOutputCP(65001);
    writeln("Hi \u00E0");
}
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