How to send video (from getUserMedia) to Node.js server?

How to send video (from getUserMedia) to Node.js server?

By : user2954956
Date : November 22 2020, 10:33 AM
I think the issue was by ths following , You could use MediaRecorder API for grabbing the stream and WebSockets for sending it to node.js
Here are a bit of details (link is to my own blog): https://www.webrtcexample.com/blog/?go=all/tutorial-recording-video/
code :

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WebRTC getUserMedia not showing video

WebRTC getUserMedia not showing video

By : Antonio Pereira
Date : March 29 2020, 07:55 AM
it should still fix some issue I have the following code: , You have to assign the url to video.src, not the stream:
code :
navigator.webkitGetUserMedia({ video: true, audio: true }, function ( stream ) {
    video.src = window.webkitURL.createObjectURL( stream );
}, function ( err ) {
    console.log( 'error: ', err );
Is it possible now to use GetUserMedia API to read video stream from web camera and send it directly to server for furth

Is it possible now to use GetUserMedia API to read video stream from web camera and send it directly to server for furth

By : Arberto dukalis
Date : March 29 2020, 07:55 AM
seems to work fine The PeerConnection API in WebRTC does not require a back-end server for conducting one or more connections between peers.
The only thing you need a back-end server for is to serve as a mediator for first establishing the connections between the peers. To that end, you can use the WebSocket API, Ajax, or any other means necessary to achieve that. Also, yes, you can use PHP to write the server-side for WebSocket (or whatever method you want to use to establish the peer-to-peer connection). It's really up to you.
Stop video with getUserMedia

Stop video with getUserMedia

By : Mitchell Wong
Date : March 29 2020, 07:55 AM
I hope this helps . I'm trying to learn more about streaming webcams and i'm stuck at stopping the video I hope someone can help me with stopping the video , You need to use getTrack() to be able stop the stream.
code :
var videoDiv = document.getElementById("video"),
    vendorUrl = window.URL || window.webkitURL;
    navigator.getMedia =    navigator.getUserMedia ||
                            navigator.webkitGetUserMedia ||
                            navigator.mozGetUserMedia ||
                            navigator.oGetUserMedia ||

var MediaStream;
function captureWebcam(video, audio){
        video: video,
        audio: audio
    }, function(stream){
        videoDiv.src = vendorUrl.createObjectURL(stream);
        MediaStream = stream.getTracks()[0]; // create the stream tracker
    }, function(error){
        // An error occured
        // error.code
$("#stop").on("click", function(){
   // Stop the tracked stream
$("#start").on("click", function(){
    captureWebcam(true, false)
How to capture the video to the server using getusermedia

How to capture the video to the server using getusermedia

By : LuisT
Date : March 29 2020, 07:55 AM
I hope this helps you . The Media Recorder API is now supported by both Chrome (49+) and Firefox (30+) and it relies on getUserMedia() to access the webcam.
The video data is stored locally in a JavaScript video/webm Blob object and can be:
Get maximum video resolution with getUserMedia

Get maximum video resolution with getUserMedia

By : Victor Nucci
Date : March 29 2020, 07:55 AM
wish of those help I'm trying to get highest video resolution as possible through JS navigator.getUserMedia. I know about constraints, but don't know how to choose right in my case. , Use:
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