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By : user2954532
Date : November 22 2020, 10:31 AM
I think the issue was by ths following , You can pass a list of axes to np.median and then expand via None (np.newaxis): code :
``````>>> cube = np.random.random(100000).reshape(10,100,100)
>>> simple = cube / np.median(cube,axis=[1,2])[:,None,None]
>>>
>>> brute = cube.copy()
>>> for i in range(10):
...     brute[i, :, :] /= np.median(cube[i, :, :])
...
>>> np.allclose(brute, simple)
True
`````` ## Three.js - Cube and sphere clipping strangely with plane

By : Nitesh
Date : March 29 2020, 07:55 AM
I wish this helpful for you This is a known limitation of CanvasRenderer.
You can reduce these artifacts by increasing the tessellation of your geometry -- particularly the plane.
code :
``````var floorGeometry = new THREE.PlaneGeometry( 1000, 1000, 10, 10 ); // will help
var cubeGeometry = new THREE.CubeGeometry( 50, 50, 50, 2, 2, 2 );  // may help
`````` ## Irrlicht - Creating 3D plane/cube mesh

Date : March 29 2020, 07:55 AM
hope this fix your issue Your problem is that the camera and the plane both have the same Y coordinate. You never specified any position for the camera, so it is at the point (0, 0, 0), so its Y coordinate is 0. You also specified the coordinate of the plane to be (0, 0, 10), so its Y coordinate is also 0. Since the Y coordinate is up in Irrlicht, this means that you are looking at the plane from the slice like in this drawing:
code :
``````plane->setMaterialFlag(irr::video::EMF_LIGHTING, false);
``````
``````driver->beginScene(true, true, irr::video::SColor(255, 255, 255, 255));
``````
``````irr::IrrlichtDevice *device = irr::createDevice(irr::video::EDT_OPENGL);
irr::video::IVideoDriver *driver = device->getVideoDriver();
irr::scene::ISceneManager *sceneManager = device->getSceneManager();
const irr::scene::IGeometryCreator *geomentryCreator = sceneManager->getGeometryCreator();

irr::scene::IMesh* plane = geomentryCreator->createPlaneMesh(irr::core::dimension2d<irr::f32>(100, 100), irr::core::dimension2d<irr::u32>(100, 100));
cube->render();

ground->setPosition(irr::core::vector3df(0, 0, 10));
plane->setMaterialFlag(irr::video::EMF_LIGHTING, false);    //This is important

cam->setPosition(irr::core::vector3df(0, 50, 0));    //This is also important
cam->setTarget(ground->getPosition());

while(device->run()){
driver->beginScene(true, true, irr::video::SColor(255, 255, 255, 255));    //Important for the background to be white
sceneManager->drawAll();
driver->endScene();
}
`````` ## Create a plane that trims cube Pyglet

By : user2528522
Date : March 29 2020, 07:55 AM
hop of those help? With Legacy OpenGL fixed function pipeline you can set a clipping plane.
There can be more than 1 clip plane and the planes have to be enabled by glEnable(GL_CLIP_PLANEi).
code :
``````plane = plane = [-1.0, -1.0, -1.0, -280]
ogl.glClipPlane(pgl.GL_CLIP_PLANE0, plane)
``````
``````def on_draw(self) :

self.clear()
pgl.glClear(pgl.GL_COLOR_BUFFER_BIT | pgl.GL_DEPTH_BUFFER_BIT)

pgl.glViewport(0, 0, 500, 500)

pgl.glMatrixMode(ogl.GL_PROJECTION)
pgl.gluPerspective(45, 1, 1, 1000)

pgl.glMatrixMode(ogl.GL_MODELVIEW)
pgl.glTranslatef(0, 0, -400)

pgl.glPushMatrix()
pgl.glTranslatef(self.x, self.y, self.z)
pgl.glRotatef(self.xRotation, 1, 0, 0)
pgl.glRotatef(self.yRotation, 0, 1, 0)
pgl.glRotatef(self.zRotation, 0, 0, 1)
pgl.glScalef(self.zoom, self.zoom, self.zoom)

if not transparant:
pgl.glPolygonMode(pgl.GL_FRONT_AND_BACK, pgl.GL_FILL)
else:
pgl.glPolygonMode(pgl.GL_FRONT_AND_BACK, pgl.GL_LINE)

# set and enable clip plane
plane = plane = [-1.0, -1.0, -1.0, -280]
ogl.glEnable(pgl.GL_CLIP_PLANE0)
ogl.glClipPlane(pgl.GL_CLIP_PLANE0, plane)

draw_big()
ogl.glDisable(pgl.GL_CLIP_PLANE0)

pgl.glPopMatrix()
`````` ## Distance to points on a cube and calculating a plane given a normal and a position

By : Ace8793
Date : March 29 2020, 07:55 AM
around this issue I have two questions that have been very lacking in answers on Google. , Second Question: ## Projecting a cube onto a plane using matrix transformations and numpy
``````np.dot(NE_1, NEW_SPACE) 