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Mouse position at end of textbox on Mouse Click event


Mouse position at end of textbox on Mouse Click event

By : Danny
Date : November 21 2020, 07:31 AM
seems to work fine Use theMouseDown Event instead.
MouseDown - occurs when a mouse button is pressed
code :


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Insert a textfield or checkbox on mouse click at current mouse position or drag and drop it

Insert a textfield or checkbox on mouse click at current mouse position or drag and drop it


By : thecolonysolutions
Date : March 29 2020, 07:55 AM
it should still fix some issue Sorry for replying late, was testing actually ;) Try SOMETHING(modify the logic according to your needs) like this:
code :
$('body').click(function(e){ $('body').append($('<input />').css({position:'absolute',left:e.pageX,top:e.pageY}).focus());})
How to draw rectangle on video using mouse left button click event and mouse drag event in Qt Creator 2.8.1 Based on Qt

How to draw rectangle on video using mouse left button click event and mouse drag event in Qt Creator 2.8.1 Based on Qt


By : Tim Van De Ven
Date : March 29 2020, 07:55 AM
hope this fix your issue Well, you could start by overriding the virtual functions in QWidget:
mouseDoubleClickEvent mousePressEvent
Click mouse and draw fixed rectangle at mouse position in Video (python_opencv)

Click mouse and draw fixed rectangle at mouse position in Video (python_opencv)


By : Priscilla Ellis
Date : March 29 2020, 07:55 AM
hop of those help? The problem is that you fixed a point of the rectangle and the other point follows the mouse. In your code it would be here:
code :
cv2.rectangle(frame,(200,cy),(cx,128),(0,0,255),0)
cv2.rectangle(frame,(cx,cy),(cx + 80, cy +80),(0,0,255),0)
import numpy as np
import cv2 

drawing = False
point = (0,0)

def mouse_drawing(event, x, y, flags, params):
     global point, drawing
     if event == cv2.EVENT_LBUTTONDOWN:
        drawing = True
        point= (x, y)

cap = cv2.VideoCapture(0)
cv2.namedWindow("Frame")
cv2.setMouseCallback("Frame", mouse_drawing)

while True:
   _, frame = cap.read()
   if drawing :
      cv2.rectangle(frame,point,(point[0]+80, point[1]+80),(0,0,255),0)

   cv2.imshow("Frame", frame)
   key = cv2.waitKey(25)
   if key== 13:    
     print('done')
   elif key == 27:
     break

 cap.release()
 cv2.destroyAllWindows()
def mouse_drawing(event, x, y, flags, params):
     global point, drawing
     if event == cv2.EVENT_LBUTTONDOWN:
        drawing = True
        point = (x, y)
     elif event == cv2.EVENT_MOUSEMOVE:
       if drawing is True:
        point = (x, y)
    elif event == cv2.EVENT_LBUTTONUP:
        drawing = False
        point = (x, y)
How do I select a sprite on a first mouse click then create a new one in the position of a second mouse click

How do I select a sprite on a first mouse click then create a new one in the position of a second mouse click


By : shivaramrulz
Date : March 29 2020, 07:55 AM
With these it helps You don't need to wait for a second click. You need to be able to understand if, when clicking, the program should select the sprite or create a new one.
A way to do this is to create a variable selected_sprite. If this variable is equal to None, that means that the click must select a sprite. It this variable holds a sprite, you can create a copy of it (or just a new sprite) at the new position.
code :
addBarrierButton = Barrier()

addBarrierButton.rect.x=800
addBarrierButton.rect.y=400

all_sprites_list = pygame.sprite.group()
all_sprites_list.add(addBarrierButton)
all_sprites_list.draw(gameDisplay)

selected_sprite = None

#Main loop
while True:
    for event in pygame.event.get():
        if event.type = pygame.MOUSEBUTTONDOWN:
            if selected_sprite is None:
                for spr in all_sprites_list:
                    if spr.rect.collidepoint(event.pos):
                        selected_sprite = spr
                        break
            else:
                new_sprite = Barrier()
                new_sprite.image = selected_sprite.image
                new_sprite.rect.x = event.pos[0]
                new_sprite.rect.y = event.pos[1]
                all_sprites_list.add(new_sprite)
                selected_sprite = None
How can I add mouse click event to Web TextBox in c#

How can I add mouse click event to Web TextBox in c#


By : user3819899
Date : March 29 2020, 07:55 AM
To fix the issue you can do How can I add mouse click event to Web TextBox in c# , If you are looking for server side click event. Try this.
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