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LG G watch not displaying 32-bit Images or Gradients with full color depth


LG G watch not displaying 32-bit Images or Gradients with full color depth

By : Dagonar
Date : November 20 2020, 01:01 AM
fixed the issue. Will look into that further I was able to generate a smooth gardient on my LG G Watch like this:
Step 1:
code :
@Override
public void onAttachedToWindow() {
    super.onAttachedToWindow();
    getWindow().setFormat(PixelFormat.RGB_565);
}
android:hardwareAccelerated="false"
public static Bitmap drawableToBitmap (Drawable drawable, int height, int width) {
    if (drawable instanceof BitmapDrawable) {
        return ((BitmapDrawable)drawable).getBitmap();
    }
    Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
    drawable.draw(canvas);

    return bitmap;
}
Bitmap bpBackground = drawableToBitmap(getResources().getDrawable(R.drawable.rect_background), 280, 280);
BitmapDrawable bdBackgorund = new BitmapDrawable(getResources(), bpBackground);
myLayout.setBackground(bdBackgorund);


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How Kinect depth images are created ? Can simple RGB images can be converted to images like those depth images?

How Kinect depth images are created ? Can simple RGB images can be converted to images like those depth images?


By : Christian
Date : March 29 2020, 07:55 AM
Hope this helps Kinect uses extra sensors to retrieve the depth data. There is not enough information in a single webcam image to reconstruct a 3D picture. But it is possible to make far-reaching estimates based on a series of images. This is the principle behind XTR-3D and similar solutions.
Processing: save color and depth images

Processing: save color and depth images


By : Sara_Giu
Date : March 29 2020, 07:55 AM
I wish this help you If you use OpenNI/SimpleOpenNI I recommend a nicer option: use the the .oni format (which stores both depth and rgb streams). All you have to do is:
Record to an .oni file (fast/realtime) Read the depth/color streams from the recorded .oni streams when you need to.
How can you distribute the color intensity of two images using its gradients?

How can you distribute the color intensity of two images using its gradients?


By : Jozef Hornak
Date : March 29 2020, 07:55 AM
I wish this help you If the images overlap by a significant amount, and the stitching algorithm does a very good job of registering the overlap region, a very simple solution would be to blend the pixel values from the two images together in the overlap region, using a weighted average with weights going from 0-1 depending on the distance from the edge of the overlap region.
Best image format for images with color gradients?

Best image format for images with color gradients?


By : Sachin Pathare
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further With an image as large as the one you have, with as many colors in it as the one you have... you're not going to do a heck of a lot better than 80-100K given your quality parameters.
My recommendation would be to split the image up into at least two components - one is the background gradient and one is the view of the UI that you have. You can usually experience some good savings this way if you use PNG/GIF and force limits on the color palette.
OpenGL Full Depth With Partial Color Write

OpenGL Full Depth With Partial Color Write


By : Nick Siefken
Date : March 29 2020, 07:55 AM
seems to work fine Well, I talked to someone who encountered an error like this and I resolved the problem in the process.
It turns out that everything in the white part at the end of the first pass is not white, but NaN in reality. GDEBugger displays the values as (255, 255, 255, 255) because it must not have support for displaying any other texture formats. It just says: "NaN, you must mean white :P".
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