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Parse android xml layout and create views from it programmaticaly


Parse android xml layout and create views from it programmaticaly

By : Gaurav Sood
Date : November 19 2020, 03:59 PM
hope this fix your issue There is only solution to do this
Read Xml By XmlPullParser line by line get the View Tag from incoming layout file,View attributes and create View Dynamically by java code
code :


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How to create a timer in android programmaticaly?

How to create a timer in android programmaticaly?


By : Karl Marx Lopez
Date : March 29 2020, 07:55 AM
hope this fix your issue AlarmClock.EXTRA_HOUR and AlarmClock.EXTRA_MINUTES are for AlarmClock.ACTION_SET_ALARM.
AlarmClock.ACTION_SET_TIMER only supports the extras AlarmClock.EXTRA_LENGTH, AlarmClock.EXTRA_MESSAGE and AlarmClock.EXTRA_SKIP_UI
Android: How to create a versatile area to swap out different views in XML layout file

Android: How to create a versatile area to swap out different views in XML layout file


By : Aamirkhan
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further One approach is to use a FrameLayout which can serve as a container for different Fragments.
Useful link: Building a dynamic UI with Fragments
Android: How to add programmaticaly fixed size buttons without deformation in a layout?

Android: How to add programmaticaly fixed size buttons without deformation in a layout?


By : Виталий Подгорнов
Date : March 29 2020, 07:55 AM
it helps some times Ok, guys i tryied what you suggested but i couldnt't achieve what i wanted, so i spent HOURS working on it and i ended up with some math and some help of fuctions to (at last) find the solution. I will post my code if someone wants to give a try:
code :
    public void ChangeView(View view) {
    //here we put number of cards that we want to be scaled and displayed (cards=buttons)
    int CardMax=13;//13 for example!!!

    //getting scale for dpi of phone screen(i think??)
    final float scale = getResources().getDisplayMetrics().density;
    // getting some values we need to know
    // **THESE VALUES DEPEND FROM SCREEN RESOLUTION OR THE SIZE OF BUTTON**
    int layWidth = layout.getWidth();  //getting layout width that equals screen width(in pixels)
    int btnWidth = (int) (50 * scale); //setting and scaling the width of the button for any screen
    int maxLayfit=layWidth/btnWidth;   //getting how many buttons can be added to layout without deformation
    int layMidWidth = layWidth / 2;    //getting layouts half width (that helps to start adding buttons from middle)
    int StrMeasur;                     // this help how to start setting the buttons
    if (CardMax <= maxLayfit) {        // if cards are less than Layout can hold without deformation
        StrMeasur = CardMax;           // StrMeasur equals number of cards
    } else {
        StrMeasur = maxLayfit;         // else equals max number of cards without deformation
    }
    int pointer=0;                     //pointer that will say where to put the first button
    pointer = layMidWidth - ((btnWidth / 2) * StrMeasur);//depends of how many cards we have and button width
    int start =layMidWidth-((btnWidth / 2) * StrMeasur);
    int nextBtn = 0;                   //nextBtn says where to put the next button
    //here we set the buttons on top and next to the previous button as we need **TRICKY PART**
    if (CardMax > maxLayfit-1) {       //if number of cards is bigger than the number the layout can hold
                                       //then we calculate first card position (start/pointer) and the last card position(=layout width-button width)
                                       //we find how many equal parts the layout has to be divided with the given cards
                                       //and we get the width of the part to set it as pointer of the next card place
        nextBtn =(((layWidth-start)-btnWidth)-start)/CardMax;
    }else{
        nextBtn=btnWidth;              //else the pointer just set buttons next to the other
    }
    //Here we display all the buttons
    for (int i = 0; i < CardMax; i++) {
        Button cards = new Button(this);
        cards.setWidth(btnWidth);
        cards.setHeight((int) (90 * scale));
        RelativeLayout.LayoutParams params2 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
        params2.setMargins(pointer, 0, 0, 0);
        cards.setLayoutParams(params2);
        cards.setText("" + (i + 1));
        cards.setId(i);
        layout.addView(cards);
        pointer = pointer + nextBtn;
    }
}
How do you create a layout in Android Studio with image view, and 25 text views?

How do you create a layout in Android Studio with image view, and 25 text views?


By : Robin
Date : March 29 2020, 07:55 AM
Hope that helps I don't know if I have understood correctly what you are asking for, but hope this helps:
code :
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<ImageView
    android:layout_width="150dp"
    android:layout_height="150dp" 
    android:src="@drawable/test"
    android:layout_gravity="center"/>
<TextView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content" 
    android:text="hello"
    android:layout_gravity="center"/>
<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="horizontal">
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test1"/>
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test2"/>
         ....
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test7"/>
</LinearLayout>
<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="horizontal">
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test1"/>
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test2"/>
       .....
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test7"/>
</LinearLayout>
<LinearLayout
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:orientation="horizontal">
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test1"/>
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test2"/>
        ......
    <TextView
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:layout_weight="1"
        android:text="test7"/>
</LinearLayout>
How Can I Create Multiple Views (i.e., layout .xml files) using Xamarin.Android and Display Them Depending on What Navig

How Can I Create Multiple Views (i.e., layout .xml files) using Xamarin.Android and Display Them Depending on What Navig


By : user3178021
Date : March 29 2020, 07:55 AM
like below fixes the issue I figured it out. I was on the right path. I created menu items for the navigation bar and checked the id of the selected navigation button against the id of the navigation buttons. I added layouts under Resources > layout and checked if the selected id (navigation button) was a match for the id of the navigation link/button I specified. For example:
code :
public bool OnNavigationItemSelected(IMenuItem item)
{
    int id = item.ItemId;

    if (id == Resource.Id.rego_page_nav)
    {
        SetContentView(Resource.Layout.rego_page_layout);
        //code here
    }
}
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