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Gwt reloading is getting called multiple times


Gwt reloading is getting called multiple times

By : user2952886
Date : November 19 2020, 03:59 PM
With these it helps Window.Location.reload() reloads the webpage once, as intended. The issue is that your code is being executed everytime.
If existedLoginId.equals(updatedLoginId) returns false, it will reload, then it will return false again, then it will reload ad nauseum.
code :


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How can I avoid reloading an XML document multiple times?

How can I avoid reloading an XML document multiple times?


By : Ariso Arisodog
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Just have your server do the reading and parsing of the paginated file based on the user input and feedback. Meaning it can be cached on the server much quicker than it would take the client to download and cache the entire XML document. Use PHP, Perl, ASP or what have you to paginate the data prior to displaying it to the user.
avoid reloading xml multiple times

avoid reloading xml multiple times


By : alizarin
Date : March 29 2020, 07:55 AM
help you fix your problem The problem seems to be bound to the datarequests on onmouseover. If you move the cursor too fast onmouseover triggers many requests at the same time to the server ! That works on localhost because there is no delay, but not ! You should install firebug for firefox and take a look at the requests made to the server.
If you dont want to load the xml every time you need a cache: Save the response of the price_by_countries.php on the client side in an array using source & destination as keys !
free()ing multiple times if malloc() and realloc() was called multiple times in a loop

free()ing multiple times if malloc() and realloc() was called multiple times in a loop


By : user2801493
Date : March 29 2020, 07:55 AM
it should still fix some issue You only need to free(inputStrings) once. All the realloc() calls free the old block and allocate a new block.
You do need to free(inputStrings[i]) for every value of i from 0 to nElems-1. Everything that's allocated needs to be freed eventually.
code :
for (i = 0; i < nElems; i++) {
    free(inputStrings[i]);
}
free(inputStrings);
Google Admob Reward Video callback called mutiple times after reloading scene in Unity

Google Admob Reward Video callback called mutiple times after reloading scene in Unity


By : user674566
Date : March 29 2020, 07:55 AM
I wish this helpful for you So I finally figured out the solution to get the ads working properly
First install the google ad SDK as shown by Google
code :
using System;
using UnityEngine;
using UnityEngine.UI;
using GoogleMobileAds.Api;

// Example script showing how to invoke the Google Mobile Ads Unity plugin.

public class adMob : MonoBehaviour
{
private BannerView bannerView;
private InterstitialAd interstitial;
private RewardedAd rewardedAd;
private float deltaTime = 0.0f;
private static string outputMessage = string.Empty;

public Text coinValueHolder;
int rewardAmount;

private bool reqInterstitial = true;
private bool reqRewardedAdVideo = true;

public static adMob ins;

public static string OutputMessage
{
    set { outputMessage = value; }
}

public void Start()
{

    #if UNITY_ANDROID
    string appId = "ca-app-pub-3940256099942544~3347511713";
    #elif UNITY_IPHONE
    string appId = "ca-app-pub-3940256099942544~1458002511";
    #else
    string appId = "unexpected_platform";
    #endif

    MobileAds.SetiOSAppPauseOnBackground(true);

    // Initialize the Google Mobile Ads SDK.
    MobileAds.Initialize(appId);

    this.CreateAndLoadRewardedAd();
}

public void Awake()
{
    if (ins == null)
    {
        ins = this;
        DontDestroyOnLoad(gameObject);
    }
    else if (ins != null)
    {
        Destroy(gameObject);
    }
}

public void Update()
{
    // Calculate simple moving average for time to render screen. 0.1 factor used as 
    smoothing
    // value.
    this.deltaTime += (Time.deltaTime - this.deltaTime) * 0.1f;

    if (rewardAmount > 0)
    {
        coinValueHolder = 
        GameObject.FindGameObjectWithTag("coinText").GetComponent<Text>();

        SaveManager.coins += 100;
        SaveManager.ins.SaveDataFromDataObjects();
        coinValueHolder.text = SaveManager.coins.ToString();
        rewardAmount = 0;
    }

    if(reqInterstitial)
    {
        this.RequestInterstitial();
        reqInterstitial = false;
    }

    if(reqRewardedAdVideo)
    {
        this.CreateAndLoadRewardedAd();
        reqRewardedAdVideo = false;
    }
}

// Returns an ad request with custom ad targeting.
public AdRequest CreateAdRequest()
{
    return new AdRequest.Builder().Build();
}

public void RequestBanner()
{
    // These ad units are configured to always serve test ads.
    #if UNITY_EDITOR
    string adUnitId = "unused";
    #elif UNITY_ANDROID
    string adUnitId = "ca-app-pub-3940256099942544/6300978111";
    #elif UNITY_IPHONE
    string adUnitId = "ca-app-pub-3940256099942544/2934735716";
    #else
    string adUnitId = "unexpected_platform";
    #endif

    // Clean up banner ad before creating a new one.
    if (this.bannerView != null)
    {
        this.bannerView.Destroy();
    }

    // Create a 320x50 banner at the top of the screen.
    this.bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom);

    // Register for ad events.
    this.bannerView.OnAdLoaded += this.HandleAdLoaded;
    this.bannerView.OnAdFailedToLoad += this.HandleAdFailedToLoad;
    this.bannerView.OnAdOpening += this.HandleAdOpened;
    this.bannerView.OnAdClosed += this.HandleAdClosed;
    this.bannerView.OnAdLeavingApplication += this.HandleAdLeftApplication;

    // Load a banner ad.
    this.bannerView.LoadAd(this.CreateAdRequest());
}

public void DestroyBanner()
{
    this.bannerView.Destroy();
}

public void RequestInterstitial()
{
    // These ad units are configured to always serve test ads.
    #if UNITY_EDITOR
    string adUnitId = "unused";
    #elif UNITY_ANDROID
    string adUnitId = "ca-app-pub-3940256099942544/1033173712";
    #elif UNITY_IPHONE
    string adUnitId = "ca-app-pub-3940256099942544/4411468910";
    #else
    string adUnitId = "unexpected_platform";
    #endif

    // Clean up interstitial ad before creating a new one.
    if (this.interstitial != null)
    {
        this.interstitial.Destroy();
    }

    // Create an interstitial.
    this.interstitial = new InterstitialAd(adUnitId);

    // Register for ad events.
    this.interstitial.OnAdLoaded += this.HandleInterstitialLoaded;
    this.interstitial.OnAdFailedToLoad += this.HandleInterstitialFailedToLoad;
    this.interstitial.OnAdOpening += this.HandleInterstitialOpened;
    this.interstitial.OnAdClosed += this.HandleInterstitialClosed;
    this.interstitial.OnAdLeavingApplication += 
    this.HandleInterstitialLeftApplication;

    // Load an interstitial ad.
    this.interstitial.LoadAd(this.CreateAdRequest());
}

public void CreateAndLoadRewardedAd()
{
    #if UNITY_EDITOR
    string adUnitId = "unused";
    #elif UNITY_ANDROID
    string adUnitId = "ca-app-pub-3940256099942544/5224354917";
    #elif UNITY_IPHONE
    string adUnitId = "ca-app-pub-3940256099942544/1712485313";
    #else
    string adUnitId = "unexpected_platform";
    #endif
    // Create new rewarded ad instance.
    this.rewardedAd = new RewardedAd(adUnitId);

    // Called when an ad request has successfully loaded.
    this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded;
    // Called when an ad request failed to load.
    this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad;
    // Called when an ad is shown.
    this.rewardedAd.OnAdOpening += HandleRewardedAdOpening;
    // Called when an ad request failed to show.
    this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow;
    // Called when the user should be rewarded for interacting with the ad.
    this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward;
    // Called when the ad is closed.
    this.rewardedAd.OnAdClosed += HandleRewardedAdClosed;

    // Create an empty ad request.
    AdRequest request = this.CreateAdRequest();
    // Load the rewarded ad with the request.
    this.rewardedAd.LoadAd(request);
}

public void ShowInterstitial()
{
    if (this.interstitial.IsLoaded())
    {
        this.interstitial.Show();
    }
    else
    {
        MonoBehaviour.print("Interstitial is not ready yet");
    }
}

public void ShowRewardedAd()
{
    if (this.rewardedAd.IsLoaded())
    {
        this.rewardedAd.Show();
    }
    else
    {
        MonoBehaviour.print("Rewarded ad is not ready yet");
    }
}

#region Banner callback handlers

public void HandleAdLoaded(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleAdLoaded event received");
}

public void HandleAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
    MonoBehaviour.print("HandleFailedToReceiveAd event received with message: " + 
    args.Message);
}

public void HandleAdOpened(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleAdOpened event received");
}

public void HandleAdClosed(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleAdClosed event received");
}

public void HandleAdLeftApplication(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleAdLeftApplication event received");
}

#endregion

#region Interstitial callback handlers

public void HandleInterstitialLoaded(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleInterstitialLoaded event received");
}

public void HandleInterstitialFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
    MonoBehaviour.print(
        "HandleInterstitialFailedToLoad event received with message: " + args.Message);
    this.reqInterstitial = true;
}

public void HandleInterstitialOpened(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleInterstitialOpened event received");
}

public void HandleInterstitialClosed(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleInterstitialClosed event received");
    this.reqInterstitial = true;
}

public void HandleInterstitialLeftApplication(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleInterstitialLeftApplication event received");
}

#endregion

#region RewardedAd callback handlers

public void HandleRewardedAdLoaded(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleRewardedAdLoaded event received");
}

public void HandleRewardedAdFailedToLoad(object sender, AdErrorEventArgs args)
{
    MonoBehaviour.print(
        "HandleRewardedAdFailedToLoad event received with message: " + args.Message);
    this.reqRewardedAdVideo = true;
}

public void HandleRewardedAdOpening(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleRewardedAdOpening event received");
}

public void HandleRewardedAdFailedToShow(object sender, AdErrorEventArgs args)
{
    MonoBehaviour.print(
        "HandleRewardedAdFailedToShow event received with message: " + args.Message);
}

public void HandleRewardedAdClosed(object sender, EventArgs args)
{
    MonoBehaviour.print("HandleRewardedAdClosed event received");
    this.reqRewardedAdVideo = true;
}

public void HandleUserEarnedReward(object sender, Reward args)
{
    string type = args.Type;
    double amount = args.Amount;
    rewardAmount = (int)amount;

    MonoBehaviour.print(
        "HandleRewardedAdRewarded event received for "
                    + amount.ToString() + " " + type);
}

#endregion
adMob.ins.DestroyBanner();
adMob.ins._Your-Function-Name__();
Perl eval('use someModule;') called multiple times. Is it also evaluated multiple times?

Perl eval('use someModule;') called multiple times. Is it also evaluated multiple times?


By : user5938069
Date : March 29 2020, 07:55 AM
may help you . I have to deal with a peace of code that uses
code :
use someModule
BEGIN { require someModule; someModule->import(); }
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