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Beginning Android 4 Games Development error


Beginning Android 4 Games Development error

By : user2951737
Date : November 18 2020, 03:49 PM
will be helpful for those in need In the book Beginning Android 4 games development by Mario Zechner and Robert Green I am following along to start making a game of my own. We create a framework for the game first and then implement it into one class, and I got one error which I could not figure out. The error occured when I tried to instantiate something from a class called AndroidFileIO. , you should use
code :
    fileIO = new AndroidFileIO(this);


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Android games development SDK?

Android games development SDK?


By : DevFinder
Date : March 29 2020, 07:55 AM
Hope this helps I think you meant for a good open source and free to use Gaming Engine for the Android Platform. Well there are many free and open source gaming engines now available, but they are still a work in progress. At the moment I'll recommend you to use AndEngine Gaming Engine for the Android.
AndEngine Gaming Engine for the Android
Beginning Android 4.0 Application Development by Wei-Meng Lee Eclipse Version Error

Beginning Android 4.0 Application Development by Wei-Meng Lee Eclipse Version Error


By : Alberto Varela
Date : March 29 2020, 07:55 AM
like below fixes the issue As different Android APIs(ICS, JB, etc.) are released, they sometimes change the ADT (Android Development Tools) for Eclipse. The ADT is plugin for Eclipse. This plugin is what gives you all those neat buttons in the toolbar and the XML layout interaction.
The book you are reading was designed for Android 4.0(Ice Cream Sandwhich). As of right now, Google has released up to Android 4.2.2(JB 4.2). There has been some significant changes to the ADT going from ICS to JB, but in my opinion, they are for the good. Lots of really neat and new features. Here is a Google resource explaining the different API releases for Android: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html#ApiLevels
I need a explanation for code of "beginning android games"

I need a explanation for code of "beginning android games"


By : Hiya Basu
Date : March 29 2020, 07:55 AM
it fixes the issue For your first question: AndroidGame is an abstract class. This means it doesn't have to implement all methods of Game, as long as one of the classes extending AndroidGame does this. As you can see from the code, this is done in MrNomGame:
code :
public class MrNomGame extends AndroidGame {
    public Screen getStartScreen() {
        return new LoadingScreen(this); 
    }
} 
renderView = new AndroidFastRenderView(this, frameBuffer);
public void run() {
    Rect dstRect = new Rect();
    long startTime = System.nanoTime();
    while(running) {  
        if(!holder.getSurface().isValid())
            continue;           

        float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f;
        startTime = System.nanoTime();

        game.getCurrentScreen().update(deltaTime);
        game.getCurrentScreen().present(deltaTime);

        Canvas canvas = holder.lockCanvas();
        canvas.getClipBounds(dstRect);
        canvas.drawBitmap(framebuffer, null, dstRect, null);
        holder.unlockCanvasAndPost(canvas);
    }
}
Code in Beginning Android Games book giving error

Code in Beginning Android Games book giving error


By : PATEL KULDIP
Date : March 29 2020, 07:55 AM
should help you out I'm a newbie to android development and i was reading the code for creating a custom button which tells u the no of times u clicked tht button. The code is as follows: , It should be onClick, not onCLick (lower case l).
Beginning Android Games and AdMob

Beginning Android Games and AdMob


By : Bruno Estrazulas
Date : March 29 2020, 07:55 AM
will be helpful for those in need I just started with the book: Beginning Android Games and I have a problem already. In the example game we don't use main.xml but without that I can't implemented AdMob. , If you look at the line
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