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How can I make a custom image from the score of my app with swift? to share


How can I make a custom image from the score of my app with swift? to share

By : user2951735
Date : November 18 2020, 03:49 PM
I hope this helps . Make your custom UIView and than set the score in it's label and use above code.You do not need to show your customView.It's just to take snapshot.
code :
UIGraphicsBeginImageContext(customView.frame.size)
customView.layer.renderInContext(UIGraphicsGetCurrentContext())
let screenshot = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()


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Swift Cannot invoke 'find' with an argument list of type '([Score], Score)' where Score is a struct

Swift Cannot invoke 'find' with an argument list of type '([Score], Score)' where Score is a struct


By : user3501917
Date : March 29 2020, 07:55 AM
will be helpful for those in need EDIT: as of Swift 2.0, there is now a built-in version of find that takes a closure so you don’t have to write your own – but also, find has been renamed indexOf, and is now a protocol extension of CollectionType, so you call it like a method:
code :
// if you make `Score` conform to `Equatable:
if let idx = self.scores.indexOf(score) {

}

// or if you don't make it Equatable, you can just use a closure:
// (see original answer below for why you might prefer to do this)
if let idx = scores.indexOf({$0.scoreval == 3}) {

}
func find<C: CollectionType>(source: C, match: C.Generator.Element -> Bool) -> C.Index {
    for idx in indices(source) {
        if match(source[idx]) { return idx }
    }
    return nil
}
let idx = find(scores) { $0 === $1 }
Share the link , title and one image in custom twitter share icon

Share the link , title and one image in custom twitter share icon


By : Andrew Mac
Date : March 29 2020, 07:55 AM
How to make High Score of game to be saved on Leaderboard, with Swift?

How to make High Score of game to be saved on Leaderboard, with Swift?


By : Raj Rai
Date : March 29 2020, 07:55 AM
like below fixes the issue Well I see a couple things that can contribute to the issue. First is this method...
code :
func loadHighscore() {
    let defaults = NSUserDefaults.standardUserDefaults()

    let highscoreLabel = childNodeWithName("highscoreLabel") as! PointsLabel
    highscoreLabel.setTo(defaults.integerForKey("highscore"))
}
saveHighscore(scoreManager.score)

scoreManager.increment() //<-- Here

showLeader()
func saveHighscore(score:Int) {

    let defaults = NSUserDefaults.standardUserDefaults()
    defaults.setInteger(score, forKey: "highscore")
    defaults.synchronize()

    //check if user is signed in
    if GKLocalPlayer.localPlayer().authenticated {

        println("authenticated")

        let scoreReporter = GKScore(leaderboardIdentifier: "Leaderboard_01")
        println("ScoreReporter: \(scoreReporter)")

        scoreReporter.value = Int64(score)

        let scoreArray: [GKScore] = [scoreReporter]

        GKScore.reportScores(scoreArray, withCompletionHandler: {error -> Void in
            if error != nil {
                print("error")
            }
            else{
                println("reported correctly")
            }
        })
    }
}
var scoreManager = PointsLabel(num: 0)
@IBAction func leaderboard(sender: UIButton) {

    let skView = self.view as! SKView
    let scene = skView.scene
    let scoreManager = scene.childNodeWithName("pointsLabel") as! PointsLabel

    saveHighscore(scoreManager.score)

    showLeader()

}
How to share score on Facebook using Swift 2.0 and Sprite Kit

How to share score on Facebook using Swift 2.0 and Sprite Kit


By : Mohamed Ismail
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Since the Facebook button can only be added to a UIView, you'll need to add it to the SKView that looks after your GameOver scene .
In your didMoveToView() function you can do something like this:
code :
let facebookButton = // setup button here. Set frame etc.
view.addSubview(facebookButton)
facebookButton.addTarget(self, action: "facebookButt:", forControlEvents: UIControlEvents.TouchUpInside)
Is there a way to make a score counter where a level ends at a certain score but can continue past that same score in fu

Is there a way to make a score counter where a level ends at a certain score but can continue past that same score in fu


By : zh220825
Date : March 29 2020, 07:55 AM
To fix this issue You could simply have some kind of global variable wins = 0 and then modify your score check to be
code :
if score == (wins+1)*5
import time

score = 0
wins = 0


def multiplication():
    global score, wins
    print("Let's multipy! Wins =", wins)
    while score < (wins + 1) * 5:
        score += 1
        print("Multiplying! Score =", score)
        time.sleep(0.2)
    wins += 1

multiplication()
multiplication()

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