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collidesWith method AndEngine not working


collidesWith method AndEngine not working

By : Srinivasan Velu
Date : November 18 2020, 11:13 AM
hope this fix your issue Modifying a sprite's location by setting its' mX and/or mY members can lead to the problems you're experiencing. It's always a good idea to use the setters for this.
Change the jump method (and any other place) so it uses setX and setY methods instead of mX and mY, and it should solve your problem.
code :


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AndEngine: Is there any file or read-online site to describe AndEngine in detail?

AndEngine: Is there any file or read-online site to describe AndEngine in detail?


By : el ginge
Date : March 29 2020, 07:55 AM
seems to work fine No, we all learn mostly by trial and error, Stack Overflow and generally googling around. You can find some answers on the official forum but I haven't had much luck when asking there. Also see this unofficial wiki and the official one. There are also many tutorials scattered on various blogs.
If you plan to use physics, there are many resources for the Box2D engine that are applicable for AndEngine's physics extension, except the programming is not done in C++ but in Java. See the Box2D manual.
AndEngine example not working

AndEngine example not working


By : markh
Date : March 29 2020, 07:55 AM
Hope this helps Check out the GLES2-AnchorCenter branch using
git clone https://github.com/nicolasgramlich/AndEngineAugmentedRealityExtension.git -b GLES2-AnchorCenter.
Working with new AndEngine

Working with new AndEngine


By : Andriy Sliusar
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further I recently started working on latest AndEngine, and I am developing a 2d game. Here is very nice tutorial and it's using latest AndEngine code to get you started :).
In my point of view AndEngine is best for Android 2dGame development. Other good option is Cocos2d-java but it lacks proper documentation etc. And if you are good in developing c++ or Lua then you should have a look at cocos2d-x for cross platform development. Here is the link for different 2d-game Engines including there game samples and other details.
How to configure Andengine, Andengine Tiled Map, Physics2DBox with Android Studio 0.8.9?

How to configure Andengine, Andengine Tiled Map, Physics2DBox with Android Studio 0.8.9?


By : Yuichi Takeda
Date : March 29 2020, 07:55 AM
will be helpful for those in need I created a tutorial for this - How to add Andengine, Andengine Tile Map, Andengine PhysicsBox2D to Android Studio 0.8.9.
Here is the link, I hope everything works - https://docs.google.com/document/d/1zk2QjNiPvkj52G4qSVivEPrLfkCUVqmnCVH8TfsnER8/edit
Sprite collideswith circle (Android AndEngine)?

Sprite collideswith circle (Android AndEngine)?


By : isankadal
Date : March 29 2020, 07:55 AM
Does that help As Alexandru points out, no circle collision detection is supported by AndEngine so far. The best way is to implement it yourself. His solution works fine (fast), but just in case you need a bit more precision, I will post another approximation:
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