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Compile/Run C# file in Xamarin Studio on Mac


Compile/Run C# file in Xamarin Studio on Mac

By : Anshu Wang
Date : November 18 2020, 01:01 AM
Any of those help I'm assuming you have created a solution and project in Xamarin Studio? There is a run button in the interface (looks like play on a remote). If you created your .cs file outside Xamarin, you'll probably have to import it into the solution by right clicking the project and clicking add files. I'm pretty sure you can also open a .cs in Xamarin without it having any solution/project attachments. Again, you should be able to hit the play button.
If you haven't got yourself a solution, fire up Xamarin to the welcome page and click new solution. You should have the option to choose C# console project (or even an empty project if you want to start from scratch) or something similar (I'm fuzzy on the details: I typically use MonoDevelop and my copy of Xamarin is buggy right now). Fill out the forms and voilà! A "hello world!" file should be there.
code :


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Compile MonoMac and Xamarin.Mac libraries in Visual Studio

Compile MonoMac and Xamarin.Mac libraries in Visual Studio


By : sagar
Date : March 29 2020, 07:55 AM
I wish did fix the issue. If you're just building a library you should be able to copy Xamarin.Mac.dll or MonoMac.dll to your windows machine and reference it in your library project.
Finally just reference the library you just built in your Xamarin.Mac/MonoMac project on the Mac.
How to bind *.AAR file in Xamarin with Visual Studio/Xamarin Studio

How to bind *.AAR file in Xamarin with Visual Studio/Xamarin Studio


By : Joseph Vitale
Date : March 29 2020, 07:55 AM
should help you out To bind to an .aar, the build action must be LibraryProjectZip.
http://docs.xamarin.com/releases/android/xamarin.android_4/xamarin.android_4.7/#Xamarin.Android_4.7.10.
How to Compile the Xamarin.iOS app using Visual Studio only?

How to Compile the Xamarin.iOS app using Visual Studio only?


By : Sarah
Date : March 29 2020, 07:55 AM
I hope this helps . With invention of GUI designer for iOS in Xamarin, makes it easy for the developer to switching between xCode to windows. For compiling there is no need of Mac. But to run and see the output, you still require Mac - iOS build host. Also, Mac would be required to host iOS app on App store.
Xamarin Studio and iOS: Modifying Root.plist at compile time

Xamarin Studio and iOS: Modifying Root.plist at compile time


By : Buddy Blue
Date : March 29 2020, 07:55 AM
Any of those help On OS-X, there is a command called PlistBuddy that can list/change a .plist file.
code :
/usr/libexec/PlistBuddy
Usage: PlistBuddy [-cxh] <file.plist>
    -c "<command>" execute command, otherwise run in interactive mode
    -x output will be in the form of an xml plist where appropriate
    -h print the complete help info, with command guide
find . -name "Root.plist" | xargs -n 1 -J % /usr/libexec/PlistBuddy -x -c "Print" %
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>PreferenceSpecifiers</key>
    <array>
        <dict>
            <key>Title</key>
            <string>Debug Settings</string>
            <key>Type</key>
            <string>PSGroupSpecifier</string>
        </dict>
        <dict>
            <key>DefaultValue</key>
            <string>1</string>
            <key>FalseValue</key>
            <string>0</string>
            <key>Key</key>
            <string>__monotouch_debug_enabled</string>
            <key>Title</key>
            <string>Enabled</string>
            <key>TrueValue</key>
            <string>1</string>
            <key>Type</key>
            <string>PSToggleSwitchSpecifier</string>
        </dict>
        <dict>
            <key>AutocapitalizationType</key>
            <string>None</string>
            <key>AutocorrectionType</key>
            <string>No</string>
            <key>DefaultValue</key>
            <string>automatic</string>
            <key>Key</key>
            <string>__monodevelop_host</string>
            <key>Title</key>
            <string>Xamarin Studio Host</string>
            <key>Type</key>
            <string>PSTextFieldSpecifier</string>
        </dict>
    </array>
    <key>StringsTable</key>
    <string>Root</string>
    <key>Title</key>
    <string>AppSettings</string>
</dict>
</plist>
Visual Studio won't compile Xamarin IOS Could not locate SDK bin directory

Visual Studio won't compile Xamarin IOS Could not locate SDK bin directory


By : Chris Pesto
Date : March 29 2020, 07:55 AM
wish helps you when I looked I had installed Visual Studio 2017 v15.7.2 so downloading the latest 15.8.4 from https://docs.microsoft.com/en-us/visualstudio/releasenotes/vs2017-relnotes Solved my problem I'm back running IOS apps being compiled at my Windows PC with Visual Studio and Xcode 10 is installed on the Mac.
to LucasZ for the link provided, I tried installing that Alpha but when trying so it warned me I had not the latest Visual Studio and that's how I got to install that v15.8.4
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