iPhone5 and iPhone 6 images suffix?

iPhone5 and iPhone 6 images suffix?

By : sunshine
Date : November 17 2020, 04:28 AM
To fix the issue you can do You should be using layout to determine how your UI elements are laid out on the screen, and you should be using Auto Layout to make sure they look right on all devices, independent of aspect ratio.
The @2x, @3x image sizes refer to device families grouped by resolution. iPhone 5 and 6 are in the same family, and iOS will use the @2x image for both. The size and placement of the UI element which uses that image, however, has nothing to do with the size of the image itself.
code :

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Suffix for Retina Images in iPhone 5

Suffix for Retina Images in iPhone 5

By : Subnesh
Date : March 29 2020, 07:55 AM
it should still fix some issue See my answer here. Some useful macros to help you with dealing with images.
Understanding designing for the iphone images for Iphone5/4/3

Understanding designing for the iphone images for Iphone5/4/3

By : Jayr Comida
Date : March 29 2020, 07:55 AM
this one helps. For screen background images. You should take into consideration a 176 px as the difference between iPhone5 and 4 (1136 vs 960), you may consider rework all backgrounds to set your app iPhone5 compatible.
A while ago, I found a great article on how to optimize those arts for iPhone5, have a look here.
Only @2x sized images for iPhone5?

Only @2x sized images for iPhone5?

By : user6129400
Date : March 29 2020, 07:55 AM
like below fixes the issue If you're displaying in UIImageView or similar then you technically never need include @1xs, as images that are too large will be scaled down. That's not what people do in practice since it would multiply the memory footprint for graphics by four on the older devices but if you're confident that a particular graphic is used only on the retina devices then you can definitely safely include it, with or without the @2x file name suffix, and with no alternative.
(aside: as per rmaddy's comment below, the net effect of whether you include @2x or not in this case will be whether the resulting UIImage obtains an appropriate scale; it's always 1.0 unless there's an @2x suffix in which case it's 2.0)
Layout issue with ios7 iphone5 screen but working fine in iphone5 and ios8

Layout issue with ios7 iphone5 screen but working fine in iphone5 and ios8

By : Sachin D
Date : March 29 2020, 07:55 AM
seems to work fine Yahoo.. I was able to resolve it.
To resolve the issue, follow the below steps:
Cocos2d-Swift v3.x Sprite Builder : In iPad iPhone sd images are used. -ipad suffix ignored

Cocos2d-Swift v3.x Sprite Builder : In iPad iPhone sd images are used. -ipad suffix ignored

By : Rattlerr
Date : March 29 2020, 07:55 AM
Does that help I'm not really advanced user of SpriteBuilder but have some concerns about your issue.
As you are using Sprite Builder for starting the project, it configures your CCFileUtils to distinguish different devices' resources by looking at folders, not prefixes. In your app delegate you can see this line:
code :
[CCBReader configureCCFileUtils];
sharedFileUtils.searchMode = CCFileUtilsSearchModeDirectory;
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