GetPosition returns wrong value with Image element

GetPosition returns wrong value with Image element

By : Klay Valentine
Date : November 17 2020, 01:00 AM
I think the issue was by ths following , I write WPF app. There is Image element and i defined MouseDown event. , Try this:
code :
<Image x:Name="firstImagePanel"
       MouseDown="FirstImagePanel_OnMouseDown" />
Point x = e.GetPosition(firstImagePanel);

    x.X / firstImagePanel.ActualWidth, 
    x.Y / firstImagePanel.ActualHeight));

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ArrayAdapter.getPosition(item) Returns What?

ArrayAdapter.getPosition(item) Returns What?

By : user3306387
Date : March 29 2020, 07:55 AM
it fixes the issue After looking through the source code I've found that the ArrayAdapter uses List.indexOf(Object) to find the object and this method returns -1 when it doesn't exist.
GrepCode is awesome for finding stuff when the documentation is bad, I use it at least once a day :)
Mootools getPosition() gives wrong position

Mootools getPosition() gives wrong position

By : facebook-16212436980
Date : March 29 2020, 07:55 AM
I hope this helps you . getPosition(relative) will return the position relative to relative.
Just simply change:
code :
var pos = el.getPosition(el.getOffsetParent().getOffsetParent());
var pos = el.getPosition();
android mediaSession getPosition() always returns 0

android mediaSession getPosition() always returns 0

By : Vikulov Dima
Date : March 29 2020, 07:55 AM
it fixes the issue PlaybackStateCompat is just a wrapper object to get the playback information through your Mediaplay or Exoplayer (whatever you're using)
You need to update the playback state object in your MediaSessionCompat using the setState method in the PlaybackState.Builder
code :
sfml - vector[0].getPosition() returns 0

sfml - vector[0].getPosition() returns 0

By : user7224366
Date : March 29 2020, 07:55 AM
will be helpful for those in need Dump those global snakeN variables! Are you going to declare everything up to snake100 if you want to have 100 cells? Your vector is storing copies (those are left untouched on (0, 0)), on which you should be performing all the logic.
ReadOnlySequence.GetPosition returns wrong position

ReadOnlySequence.GetPosition returns wrong position

By : user3136666
Date : March 29 2020, 07:55 AM
hop of those help? Turns out that SequencePosition.GetInteger() is considered for internal use. Using a SequenceReader (as proposed here) did the trick for me.
As SequenceReader is not available in Standard I filled this issue.
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