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How to start new velocity.js effect only when the first ends?


How to start new velocity.js effect only when the first ends?

By : user2948926
Date : November 15 2020, 06:54 AM
will help you I have an ajax app with velocity.js and animations (one global animation for a content wrapper to animate content off the screen, and animations inside the content that's being loaded). , You have option with velocity.js like queue (or completed...) :
code :


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How to do something after effect animation ends in Flex?

How to do something after effect animation ends in Flex?


By : user1869729
Date : March 29 2020, 07:55 AM
hope this fix your issue You can listen to the EffectEnd event.
Check out here
When Using Youtube Embed Code with start end and rel=0 attributes video goes back to zero when it ends not start offset

When Using Youtube Embed Code with start end and rel=0 attributes video goes back to zero when it ends not start offset


By : tarun tiwari
Date : March 29 2020, 07:55 AM
To fix this issue Yes this behaviour is by design.
And to my knowledge, you cannot override the replay button, so the easiest thing is probably to add a line of text saying when it starts.
Velocity - Horizontal scroll - transitionX ends too fast

Velocity - Horizontal scroll - transitionX ends too fast


By : samira oroji
Date : March 29 2020, 07:55 AM
around this issue There was also an animation in the css transition: all 0.3s ease-in-out;
That caused two to fire.
Unity - Increasing timescale has strange effect on NavMeshAgent velocity

Unity - Increasing timescale has strange effect on NavMeshAgent velocity


By : user3320121
Date : March 29 2020, 07:55 AM
To fix the issue you can do Unity's NavMeshAgent can have unexpected values for the velocity when it doesn't have a path. I am not sure why, but it seems to be a commonplace issue.
I would recommend a workaround: use a ternary operator to use 0f instead of agent.velocity.magnitude / agent.speed if the agent isn't currently pathing:
code :
void Update()
{
    float speedPercent = agent.hasPath ? agent.velocity.magnitude / agent.speed : 0f;
    animator.SetFloat("speedPercent", speedPercent);
}
css/jquery/velocity.js wipe effect

css/jquery/velocity.js wipe effect


By : hardev bhalwan
Date : March 29 2020, 07:55 AM
To fix this issue I'm not sure exactly what you want. The video does not really show it well. Try This Example
// Code goes here
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