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How to avoid overflowing a multiplication of variables?


How to avoid overflowing a multiplication of variables?

By : Bruce
Date : November 15 2020, 06:54 AM
this one helps. When applying the multiplicative operator to its operands,
code :
char a, b, c, d;
...
interval = 1L * a * b * c * d;
//        (......) result is a long value


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Avoid overflowing of boxes to box below

Avoid overflowing of boxes to box below


By : czaltran
Date : March 29 2020, 07:55 AM
To fix the issue you can do In the given HTML markup below the middle row pink boxes overflow to the gray box below it. How can I make it certain that the gray box always remain blow the pink boxes. Also here is the link to the html page: http://pastehtml.com/view/axc3iain8.html , You could give
code :
overflow:hidden
How can I avoid image overflowing its container?

How can I avoid image overflowing its container?


By : user3530217
Date : March 29 2020, 07:55 AM
it helps some times I tried to change the picture to another picture in your fiddle and messed around with it. Got it to work how i think you want i to work with this code:
code :
<input id="ctl00_cphBody_btnFile" type="image" style="border-width: 0px; width: 150px; height: 150px; position: absolute;" src="http://www.google.com/doodle4google/images/d4g_logo_global.jpg" name="ctl00$cphBody$btnFile">
how do i avoid this title from overflowing?

how do i avoid this title from overflowing?


By : Anitha
Date : March 29 2020, 07:55 AM
hop of those help? Your gray area is created by top padding and the space the title and author text take up. When you have more than one line of text for either the title or author, the gray area will expand.
You can:
code :
@import url('https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css');
 .layerit {
  min-height: 300px;
  background: rgba(0, 0, 0, .3);
  border: 1px solid white;
}
.intro {
  position: absolute;
  left: 0;
  bottom: 0;
  right: 0;
  text-align: center;
  transition: background-color .9s ease;
}
.home-title {
  color: white;
}
.home-author {
  color: white;
  padding-top: 20px;
  padding-bottom: 20px;
}
.no-margin {
  padding: 0;
  margin: 0;
}
<div class="row">

  <div class="col-md-4 col-sm-6 col-xs-12 no-margin">
    <div class="layerit">
      <div class="intro">
        <h2 id="title-text"><a class="home-title" href="#">Some really long title. Some really long title. Some really long title. Some really long title.</a></h2>
        <p class="home-author">by Author on 1/1/2001</p>
      </div>
    </div>
  </div>

  <div class="col-md-4 col-sm-6 col-xs-12 no-margin">
    <div class="layerit">
      <div class="intro">
        <h2 id="title-text"><a class="home-title" href="#">Normal title.</a></h2>
        <p class="home-author">by Author on 1/1/2001</p>
      </div>
    </div>
  </div>

  <div class="col-md-4 col-sm-6 col-xs-12 no-margin">
    <div class="layerit">
      <div class="intro">
        <h2 id="title-text"><a class="home-title" href="#">Normal title..</a></h2>
        <p class="home-author">by Author on 1/1/2001</p>
      </div>
    </div>
  </div>

</div>
Multiplication of two ints overflowing to result in a negative number

Multiplication of two ints overflowing to result in a negative number


By : user4108348
Date : March 29 2020, 07:55 AM
I wish this helpful for you Java (like most computer architectures these days) uses something called two's complement arithmetic, which uses the most significant bit of an integer to signify that a number is negative. If you multiply two big numbers, you end up with a number that's so big it sets that highest bit, and the result ends up negative.
How to avoid overflowing PNG frame?

How to avoid overflowing PNG frame?


By : JM Torre
Date : March 29 2020, 07:55 AM
To fix this issue Assuming HTML5 Canvas is allowed:-
Create a new canvas in script and get the 2d context. drawImage to the context your JPG image. Create a second canvas for your frame and get its 2d context. drawImage your PNG to this second canvas. Call getImageData on both contexts to get two arrays of bytes in RGBA order. Process each pixel by checking the alpha on the second canvas and combining RGB as required. Call putImageData to save the result back to the context. You can then drawImage the canvas you wrote to in other script, or use canvas.toDataURL("image/png") to get a src url.
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