Android/Cordova: Where to add files?

Android/Cordova: Where to add files?

By : user2948672
Date : November 15 2020, 06:54 AM
will help you Once a cordova project has been created. It has a root /www folder where all resources are eligible to be shared on the added platforms (which you intends to add)
You should modify here. though its possible to modify resources per platform. (read more API)
code :

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Where do Android res Files go in Cordova?

Where do Android res Files go in Cordova?

By : David Blair
Date : March 29 2020, 07:55 AM
wish helps you I was able to figure out what appears to be the best practice currently. I wanted to document this for others as well.
I created a folder for the resources I needed and then wrote a custom hook to copy the files. Here is a great example that I used from http://devgirl.org/2013/11/12/three-hooks-your-cordovaphonegap-project-needs/:
code :
#!/usr/bin/env node

// This hook copies various resource files 
// from our version control system directories 
// into the appropriate platform specific location

// configure all the files to copy.  
// Key of object is the source file, 
// value is the destination location.  
// It's fine to put all platforms' icons 
// and splash screen files here, even if 
// we don't build for all platforms 
// on each developer's box.

var filestocopy = [{
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, {
}, ];

var fs = require('fs');
var path = require('path');

// no need to configure below
var rootdir = process.argv[2];

filestocopy.forEach(function(obj) {
    Object.keys(obj).forEach(function(key) {
        var val = obj[key];
        var srcfile = path.join(rootdir, key);
        var destfile = path.join(rootdir, val);
        //console.log("copying "+srcfile+" to "+destfile);
        var destdir = path.dirname(destfile);
        if (fs.existsSync(srcfile) && fs.existsSync(destdir)) {
Cordova Error on Build Only for Android: com.android.dex.DexException: Multiple dex files define Landroid/support/annota

Cordova Error on Build Only for Android: com.android.dex.DexException: Multiple dex files define Landroid/support/annota

By : Sinan
Date : March 29 2020, 07:55 AM
Does that help Had the same problem, adding the following lines to the build.gradle file located in platforms/android did it for me.
code :
configurations {
   all*.exclude group: 'com.android.support', module: 'support-v4'
apply plugin: 'android'
Cordova gives "Adding android project.." on 'cordova platform add android' but when 'cordova build android' is

Cordova gives "Adding android project.." on 'cordova platform add android' but when 'cordova build android' is

By : Yuriy K
Date : March 29 2020, 07:55 AM
This might help you Previous people have had similar problem.
Please try to add a specific android version by
Unable to install custom cordova plugin to android platform after updating to cordova android 7.0.0

Unable to install custom cordova plugin to android platform after updating to cordova android 7.0.0

By : Mathan
Date : March 29 2020, 07:55 AM
it helps some times I have created one cordova plugin and it was working fine with old cordova android versions (< 7.0.0). once i updated to cordova-android 7.0.0 from cli am unable to install my plugin even after updating plugin.xml based on cordova blog. , Fixed by updating target for the two files.
for aar lib file :
code :
<source-file src="src/android/abc/abc.aar" target-dir="app/src/main/libs" framework="true" />
<source-file src="src/android/com/abc/CordovaPluginAABC.java" target-dir="src/com/rak/abc" />
How to give permission to files in android using cordova

How to give permission to files in android using cordova

By : user3714949
Date : March 29 2020, 07:55 AM
Does that help I solved it the only thing I was doing wrong is that I was passing the name of file with its uri, we only need to pass the uri in fileChooser.open() function. I will post the client side code. Here is the solution :-
code :
        <v-btn color="warning" @click="selectFiles()">Upload Files</v-btn>

export default {
    data() {
        return {
    mounted() {
        document.addEventListener("deviceready", onDeviceReady , false);
        function onDeviceReady() {
    methods: {
        selectFiles() {
            window.fileChooser.open((file) => {
        upload(fileURL) {
            var options = new window.FileUploadOptions();
            options.fileKey = "image";
            options.httpMethod = 'POST';
            options.fileName = fileURL.substr(fileURL.lastIndexOf('/') + 1);
            options.mimeType = "image/jpeg";
            var ft = new window.FileTransfer();
            ft.upload(fileURL, encodeURI(""), (r)=>
                alert("uploaded successfully..")
                console.log("Code = " + r.responseCode);
                console.log("Response = " + r.response);
                console.log("Sent = " + r.bytesSent);}, (error)=>{
                console.log("upload error source " + error.source);
                console.log("upload error target " + error.target);
            }, options);
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