Child Controls are null when loading User Control programmatically via LoadControl(Type, object[]) overload
By : Daniel Stephenson
Date : March 29 2020, 07:55 AM
Hope that helps This is by design. An .ascx file actually inherits from the code-behind class, so the .ascx is a derived type of the code-behind class. This means that when you load the parent code-behind class using the LoadControl(Type, object[]) method, it's instantiating the parent class defined in the code-behind, and not the derived .ascx class which contains the child controls.
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How to correctly overload operator< for use in std::map with my user-defined type?
By : audiologic
Date : March 29 2020, 07:55 AM
I think the issue was by ths following , You should change your inner loop comparison akin to your length conparison: code :
for (int i = 1; i < s1.arr[0]+1; i++)
{
if (s1.arr[i] < s2.arr[i])
return true;
else if (s1.arr[i] > s2.arr[i])
return false;
}
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Why is it is impossible to overload return type in C++, but possible to overload parameters?
By : Andry Smirnov
Date : March 29 2020, 07:55 AM
Does that help It is a technical limitation, if you want to call it that: C++ types are inferred bottom-up: the type of an expression only depends on its sub-expressions, and not of the context expression(s) it appears in. So the type of the arguments of an overloaded method can be determined in order to pick which version to call, but it would be impossible to tell which method to call if there was overloading on the return type.
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Is it well-formed to overload an operator for a standard-defined type in global namespace that doesn't depend on a user-
By : jleusjr
Date : March 29 2020, 07:55 AM
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User-defined constructor overload not being parameter-matched to the overload with the argument's superclass
By : user3077670
Date : December 25 2020, 06:01 PM
I wish this helpful for you Following the code-snippet below, I attempt to pass a Boo instance through the Boo::Boo(Foo const &) constructor overload, which I cannot manage to do. , Use a delegating constructor: code :
template <typename T>
struct Boo : public Foo
{
Boo(Boo<T> const & arg) : Boo(static_cast<Foo const&>(arg)) {};
Boo() { std::cout << "Beep " << sizeof(T) << std::endl; }
Boo(Foo const &) { std::cout << "Boop " << sizeof(T) << std::endl; }
};
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