Send and Receive data C# using network stream

Send and Receive data C# using network stream

By : edgelab
Date : November 28 2020, 01:01 AM
wish help you to fix your issue Although it is not shown in your code, I'm guessing _serverClient is a TcpClient.
In both methods, you get a network stream from the same _serverClient, so you're accessing the exact same network stream. And it seems you expect that when you write data to the network stream in SendData, you should be able to read that same data within ReceiveData, which is not correct.
code :

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Send and receive data trough the power network

Send and receive data trough the power network

By : user1590781
Date : March 29 2020, 07:55 AM
I hope this helps you . This is highly improbable without adding some hardware.
You see, the power supplies in a regular PC are switching power supplies which effectively decouple the AC input from the supplied DC voltage needed on the PC side. The AC side just basically provides power that fuels the high-speed power switching circuitry.
Allow application to use network to send or receive data?

Allow application to use network to send or receive data?

By : jarent
Date : March 29 2020, 07:55 AM
may help you . If you click "No" in "Allow application to use network to send or receive data?" alert , it will throw SecurityException when trying to open the connection. Just catch the SecurityException. In catch block, call notifyDestroyed() to close the application.
code :
StreamConnection s = null;

try {
s = (StreamConnection) Connector.open(searchContactUrl);
//your code
} catch (SecurityException se) {
Which method to send/receive data properly in a network game (UDP, but why not TCP)

Which method to send/receive data properly in a network game (UDP, but why not TCP)

By : Kent Chen
Date : March 29 2020, 07:55 AM
Any of those help I have a C++ application with GUI that runs (on PC 1) just like a network game, and receives data packets from another computer (2) via WiFi (ad-hoc, so it's quite reliable) at fairly regular intervals (like 40ms), once per loop on program (2). I use send/read. , Well:
1) UDP transfers MESSAGES, but is unreliable.
Send / receive data over network in C

Send / receive data over network in C

By : Arthur
Date : March 29 2020, 07:55 AM
Hope this helps I have written this program: , The sequence is the following:
Server side:
How do I send and receive network MIDI data in iOS?

How do I send and receive network MIDI data in iOS?

By : teamAR
Date : March 29 2020, 07:55 AM
fixed the issue. Will look into that further Essentially, you need to connect to the session via Bonjour as you have done, and within your iOS app:
Create a client using MIDIClientCreate Create an input port using MIDIInputPortCreate This takes a pointer to a C function that will be called when MIDI data is received You need to connect it to the MIDINetworkSession's defaultSession using MIDIPortConnectSource - connect it to the sourceEndpoint Create an output port using MIDIOutputPortCreate You can send data to the network session using MIDISend - send the packets to to the MIDINetworkSession defaultSession's destinationEndpoint
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