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How to move a programmed game for pc to android


How to move a programmed game for pc to android

By : Minnanda
Date : November 25 2020, 07:06 PM
it fixes the issue There are two cross platform projects I recommend for this purpose. LIBGDX, and PlayN.
You will be able to reuse some of your code, but will need to change any code using objects which do not exist for the android platform (java.awt.Point, java.awt.Rectangle, Graphics, Graphics2D, etc.)
code :


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Javascript dialog is programmed to move when the page scrolls, but it flickers. Can this be fixed?

Javascript dialog is programmed to move when the page scrolls, but it flickers. Can this be fixed?


By : msutherland
Date : March 29 2020, 07:55 AM
this will help You should use fixed positioning for that box instead instead of animating it to keep it in the corner.
You'll use less javascript and avoid flickering that comes with animation.
How to include a Python programmed game in HTML?

How to include a Python programmed game in HTML?


By : Ariel Cardoso
Date : March 29 2020, 07:55 AM
seems to work fine There are some of projects for that like:
Skulpt Brython Titanium IronPython
In a brick breaker game programmed in java, how should I prevent the velocity from reversing twice if it hits two bricks

In a brick breaker game programmed in java, how should I prevent the velocity from reversing twice if it hits two bricks


By : Martin
Date : March 29 2020, 07:55 AM
it helps some times You can use a flag to detect a single collision on each update. Something like this:
code :
//On each frame
Update() {
vyUpdated = false;

//other game logic
...
// ball hits brick
for (int i = 0; i < bricks.size();i++){
    if ((ball.getBounds().intersects(bricks.get(i).getBounds()) 
    && (!bricks.get(i).getHit()))){
        bricks.get(i).Hit();
        bricks.get(i).Isvisible();
        if (!vyUpdated)
            vy = (vy * -1);
        vyUpdated = true;
        scorein ++;
    }
}
Deflection issue in platformer game programmed with Unreal Engine 4

Deflection issue in platformer game programmed with Unreal Engine 4


By : user3077329
Date : December 25 2020, 05:31 PM
This might help you I eventually decided to create my own class derived from UCharacterMovementComponent. I solved the issue I described in my question overriding the UCharacterMovementComponent ::ComputeSlideVector() method:
code :
FVector UMyMovementComponent::ComputeSlideVector(const FVector& Delta, const float Time, const FVector& Normal, const FHitResult& Hit) const
{
    FVector Result = Super::ComputeSlideVector(Delta, Time, Normal, Hit);

    if (Hit.bBlockingHit)
    {
        float Angle = FVector::DotProduct(Hit.Normal, FVector::DownVector);
        if (Angle > KINDA_SMALL_NUMBER) // if the collision normal points downwards
        {
            Result.X = 0.0f;
        }
    }

    return Result;
}
How do I build a game in C with actors programmed in Lua?

How do I build a game in C with actors programmed in Lua?


By : mugiyo
Date : March 29 2020, 07:55 AM
hope this fix your issue The question is very broad so let me suggest that the best way to start is to break up your problem/question into smaller pieces.
You mentioned that you are trying to create a strategy game which will use a matrix as a playing field and contain movable actors. So you will have to decide:
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